The

Of Dice Orientation & Axis Rotation As it Relates to Dice Setting
Author: Lineaway
E-Manual Outline
Just click on the nut & bolts button to go the section you desire.
1. Introduction...How this setter evolved.
Explanations and experiences given.
2.
Table layout, learn how to settle into a table before entering a game.
Table/game acclimation and addresses.
3. Discover the attributes of the cubes , their axis and axles.
4.
Resolve questions about dice and their many unseen traits. Discover the
math and how it can be applied. See alternative math shortcuts for quick
reference to appropriate axle use.
5.
Learn how to build a logic table for any given set you chose. Step by step
instructions.
6. See how you might possibly influence your dice rolls by selecting single axis vs. 3 axis random rolls. Learn the 6 axles of dice setting and each of their attributes. Priority selection for intent is shown whether it be for come out roll or during point. See Logic table breakdowns for possible bet alternatives based on axle you chose.
7.
Personified examples given for optimum axle usage. Application and reasons for
set choices are given for best of the best sets. Grip and target explained in
detail.
8.
Discussion of the all sevens arrays. Reasoning for axle choices spelled out. Why
the all 7's set can be misleading is related to in detail. Learn what axles and
set choices might be the most productive.
9. Learn how to break a set down to 16 or even 32 different arrangements, reference item 6, see the total selection of sets in the offered choices. Most popular arrays are displayed, The Flying V, Crossed Sixes and the Mini V. Expansion of 3 different axles shown.
10. The Ubiquitous 3, what it means, why it happens, how it might be used for purposes of tracking.
11. Expanded math relationships observed in craps. More information related to item 4. Why the 1/3rd's and 2/3rd's premise is ever present in the game.
12. How a simple matrix table can help in getting through the maze of different kinds of bets. A literal evaluation tool that's visual.
13. Setter troubles related to and a brief discussion on how to resolve problems.
The Real Nuts and Bolts of Setting
Introduction
1
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A story often heard or read about where players complain "Why Do I Bother To Toss The Dice??? |
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Don't have a clue as to what to expect, what to bet on, how much or when. Don't like the stares |
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from other players, the bad vibes, even sometimes nasty remarks. Pit crew is constantly riding me, |
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Hey, please keep the dice on the table, don't bang the mirrors, or get both dice to the end of the |
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table. Just about the time I get around these hand cuffing rules, they come up with still more. Sir, |
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keep the dice below eye level. Sir, you just rolled come out craps, your pass line bet fell. Sir, |
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you can not use both hands on the dice, Sir, don't bang the dice on the table. |
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Wow, here I stand feeding these guys all this money and all I get in return is nasty attitudes and |
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rules. Why bother to pick up the blasted dice. Let someone else take the abuse. I get all this I want |
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at my job, but at least I get paid for it there. Could it be that maybe I don't know what I'm doing? |
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Guess what, there are a lot of unhappy players out there with similar situations. Maybe, just maybe |
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, my personal evolvement into the finer arts of this game will help others in their plight. Read on |
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disgruntled players, you have a lot of company. As this story unfolds, you will see that perseverance |
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does have its rewards! |
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Several years ago, our youngest son introduced my family to a game of craps. He came across the |
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game in a computer variety pack given to us by a friend. It's hard to imagine that a 3.5 inch plastic |
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disk could be responsible for so much delight as well as discomfort. |
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Upon acquiring a few basics from him, we gathered around the dining room table in a state of total |
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confusion. Starting with passline and come bets, we were all amazed at the prolific way our money |
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was compounding one roll after another. |
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Our playing surface was probably no greater than a 2 foot by 2 foot area. Naturally a random pickup |
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of the dice and abruptly dropping them was yielding a plethora of numbers to our dismay. |
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After a few weeks of this money making anomaly, we took a holiday trip to Kansas City to spend |
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some time with our oldest son and his family. Obviously he had to be enlightened. Fascinated with |
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his new found money making knowledge, he exclaims, Hey, there are 5 casinos no more than 45 |
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minutes from home. You know what we had to do! |
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Yup, you guessed it. The exciting environment, the thrill of a few bucks easily won in a short time |
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had us all hooked. Then it happened. We lost. How can this be? Didn't happen at home this way. |
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Over a period of time, some drifted to slot play while others kept hammering at Craps. Lose, lose, |
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lose, nothing worked. Any of this sound familiar? |
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Conclusions were drawn. We knew we were very good at games as a rule. So it must be the other |
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players at the table causing the problem. We decided to take charge of the cubes and turn this thing |
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around. |
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Yup, you guessed it again. Lose, lose, lose. Being the upright head of the family, I got with my |
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wife and sons. We decided we had been bullied and intimidated by these insensitive cubes of |
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plastic long enough. |
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A make shift table was fabricated and the study of our dilemma began. Recording of rolls over |
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hours, days, weeks, months still wasn't producing positive results. Some trends and patterns were |
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observed, but nothing that was solid. |
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Being in a total state of frustration, the charting and dice tossing was abandoned for a time. Having |
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a tenacious nature, I decided I wasn't going to roll over and play dead. A fierce battle was |
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imminent and probably one of severe cost and length. There had to be a reason why roll out come |
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was so unpredictable. |
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Armed with a recliner, pen & paper, set of dice, calculator and more cups of coffee than I care to |
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mention, I began to see a faint light of understanding in the far off distance. |
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LEARNING FROM EXPERIENCE |
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Reflecting back on many, many turns at the dice, a list of headaches started to form as follows: |
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point on then 7-out |
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6 or less rolls per throw on a good day |
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not being the master of my own fate |
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experiencing ridicule, embarrassment, disgust |
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as a result of being disgruntled, fear and intimidation of dice prevailed |
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random pick up and roll was producing random out come, usually unfavorable |
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Now, after many years of fighting my way up through the ranks and finally being rewarded with |
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retirement, my ego violently protested and demanded better treatment than this. After all, hadn't I |
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paid my dues? Still those non-compassionate dice wouldn't give an inch. |
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ENLIGHTENMENT |
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The time had come for me to more seriously ponder my being bullied and intimidated by the dice. |
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By fooling with them, rotating, looking at the multitude of arrangements another list was beginning |
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to form along with discoveries: |
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3 axis exist...L/H...R/H horizontal and vertical |
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36 dice combinations possible |
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each permutation [arrangement] contains 16 numbers [pairs] |
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24 permutations possible per single episode of dice sets |
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552 dice permutations ((36 * 16) -24) = 552 |
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184 trash [craps, yo's, 7's] permutations [note: 1/3rd of total permutations] |
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368 number permutations [note: 2/3rd's of total permutations] |
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one episode that cannot recur (-8 on trash and -16 on numbers) |
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example: on a single die, you cannot acquire 3/3, 4/4, 6/1, 6/6 etc. |
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My youngest son being the math whiz he is, using findings, came up with formula and its contents |
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DISCOVERIES |
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With a random pickup and roll of dice, out come is always indicative of all 3 axis and 1 of 36 |
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number possibilities. Dice rolled at random typically twist and spiral about these axis. |
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By setting dice and maintaining a single axis, out come hypothetically is 1 of 16 number |
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possibilities. Dividing 36 by 16, you have increased your outcome potential influence by a ratio of |
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2.25 to 1. Ahhhh.....the light gets brighter. You haven't established control over random outcome, |
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but you have severely limited exposure. |
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I discovered I needed to set the dice to promote my intent. For come out rolls, dice needed to be |
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on a plane that was rich in trash [craps, yo's, & 7's]. For numbers during point, dice needed to be |
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on a different plane that would promote lots of numbers. As I studied the dice patterns, these |
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sought after planes became rather obvious. |
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COMMONALTIES |
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Okay, now I know why some dice out comes occur, what can I use for indicators to choose sets? |
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Seeking out optimum occurrences and commonalties for use to our personal advantage takes us |
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back to forming another list as follows: |
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dice are designed to favor 7's |
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7's offer the greatest number of possibilities...6 ways |
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7's have potential as winners before the point |
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6/8's fall 2nd only to the 7's. 6/8's are the most popular bets with the possible occurrence of 5 ways |
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5/9 & 4/10 numbers have a probable occurrence of 4 ways |
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3/11 numbers have a probable occurrence of 2 ways |
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2/12 numbers have a probable occurrence of 1 way |
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all numbers based on 36 possible |
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A simplification of optimum dice sets comes from a 2 way observation. |
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Hard 6/8 on vertical plane for during point numbers. Always shows probability of 3 each 6/8's and 2 |
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each 7's. Example: side by side...L/H die 4 up...6 looking at you, R/H die 4 up...5 looking at you. |
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Hard 6/8 on horizontal plane always shows 2 ea. 6/8's and 4 each 7's and are good for come out roll. |
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Example: side by side...L/H die 6 up...5 looking at you, R/H die 6 up...5 looking at you. |
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Well now, the light even though brighter is still at half intensity. I suppose now is the right time to |
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go back to the charting and practice table. This time earnestly looking for "THE SETS" armed with |
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confidence and knowledge. Believe it or not, know having knowledge of dice layout & geometry, |
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dice sets have come to me by the basket full. Some of which coincidentally are like those I see in |
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forums and used on the tables. You don't suppose others have fought this same battle??? |
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When it comes to gambling, "Ignorance is not bliss". The more I learn, the more I realize "CRAPS" |
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is not just a game of excitement and not to be treated lightly. Your more likely to make money |
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playing a smarter game rather than just at random and yup, still have fun. A dice setter still |
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learning to be his very best. |
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TABLE LAYOUT & AREA PLACEMENT OF BETS |
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The graphics below hopefully will give a visual understanding of where each respective kind of |
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bet is physically located and their appropriate odds. Table lay out is similar to most you will see in |
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various Casinos. Understanding odds is extremely important and is instrumental in how you might |
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set up your approach of entry to a game. One half table is shown. |
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Fig 1

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Ever heard the expression "PLAY SIDE"? Let's look at a situation. Point is 9. Shooter throws a 5. |
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Stick avidly announces 5-feaver-five, looking for play side 9. What does a 5 have to do with a 9? |
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It's a simple association. |
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Looking at odds table above, you will notice that numbers are paired in numerous ways. |
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ODDS OF ROLLING THE NUMBERS |
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[All 3 Axis Considered and 36 Combinations] |
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Dice Com- |
Chance |
Express In |
Express |
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binations |
of Roll |
Percent |
In Odds |
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2 or 12 |
1 in 36 |
2.78% |
35 to 1 |
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3 or 11 |
2 in 36 |
5.56% |
17 to 1 |
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4 or 10 |
3 in 36 |
8.33% |
11 to 1 |
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5 or 9 |
4 in 36 |
11.11% |
8 to 1 |
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6 or 8 |
5 in 36 |
13.89% |
6.2 to 1 |
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7 |
6 in 36 |
16.67% |
5 to 1 |
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Now you can understand what the sticks SING-SONG was all about. Stick was simply telling the |
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players the paired number 5 showed [opposite] and looking for the point 9. |
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Look at the lay out number pairs that respectively carry the same odds. Keep number |
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pairs concept in your mind as a useful tool. Application can be found throughout the game. |
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COMFORT & TABLE POSITION |
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2 |
2. While settling into a table, issues need be dealt with. First and foremost, if one is to do a job |
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well, comfort in that endeavor is very important. A suggested list for starters: |
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1. clothing allowing freedom of motion |
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2. very comfortable shoes |
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3. an empty bladder |
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4. well rested |
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5. being totally aware and alert |
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6. positive attitude |
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7. high degree of confidence |
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Comfort is not only important to you as an individual, it strongly influences other players as well. |
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Knowing this, you can take advantage of other player’s comfort as part of your judgment of a |
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shooters profile. Once you have acclimated yourself to the table, there's still another scenario that |
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you would be well advised to pursue as follows: |
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1. appropriate buy-in |
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2. check player demeanor |
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3. check player chip trays |
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4. check out table staff |
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5. eye ball bet lay outs |
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Still yet, another list of what-to-do elements should be observed regarding patterns: |
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1. table climate...cold, choppy, hot |
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2. trends...right/wrong, passes |
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3. shooter styles...setters/mechanics, control, rhythm |
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4. 7-cycles |
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A final list of elements should be dealt with based on deciding a game plane evolved from |
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information previously gathered: |
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1. session stake need be established |
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2. determine Tier strategies [points of entry into game] |
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3. set level of betting based on circumstance...aggressive/conservative |
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4. set win/loss limits per session |
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Now we’re prepared to enjoy the game simply because we did our home work. See Mens Craper |
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for a handy "CRAPPERS FLOW CHART" by Free4 [Linaway] |
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Getting back to creature comfort, those of us being of the more mature persuasion, I didn’t say old, |
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tend to stiffen in the most unusual places. My dear spouse, being trained in such things, taught me |
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a few simple exercises that can be done while standing at the table. An occasional shoulder shrug |
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or rotation, rotating ankle and foot first in a clockwise and then counter-clockwise direction |
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periodically, I wouldn't recommend both feet rotation at the same time! Most importantly, from the |
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military, never lock your knee’s. It’s surprising the amount of relief you can obtained and still not |
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draw attention to yourself. |
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Enough of this, let’s get on with the game. Here comes an observation based on my personal |
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experiences. Look out, I’m going to throw another "1/3.....2/3rd’s" analogy out there to dwell on. |
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There are 16 table positions as charts reflect. Of those 16, 1/3rd are less than desirable in regard to |
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comfort, 2/3rd’s are optimum simply because of reasonable accessibility. The "STICKS" immediate |
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L/H...R/H have been omitted as being preferred because of their constant aimless wafting about of |
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the stick and their bulky presence as they go through their table business. These positions require |
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the shooter to literally become uncomfortable in an effort to throw around them! The North and |
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South dealers D1 and the "STICKS" North and South S4 have also been omitted because of traffic in |
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the form of chips, place, come, lay, DP, DC bets etc.. Your can’t maintain maximum out come |
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effectively in a high traffic area. |
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Monitoring numerous sessions over the years, has made it quite apparent to me, that of the 10 |
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advocated best table positions, as being more consistently productive over time than the omitted 6 |
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as spelled out. No matter what position is utilized, there are always negative factors that |
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overwhelm the outcome of a roll. Precession shooters utilizing control and rhythm quite often offset |
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these factors. Even if these advantages may only be in terms of small percentages, the |
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compounding of all these small incentives over time can be appreciable. There will be some that |
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claim the 6 omitted positions are most favorable to them. Okay, that’s how come we have different |
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strokes for different folks. I hope I have impressed on you the importance of "COMFORT" in all its |
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aspects. |
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Let’s delve into the table below to see what it means. New players or those unsure, I’d like to share |
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some information that is very important to all crap players. |
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The "SING-SONG...CADENCE...CHANTING" we all hear coming from the "PIT CREW" such as $5 |
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Horn your 2nd or buy the 4/10 your 4th etc. has significant meaning to the "PIT CREW" and should |
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have to you as the person with money on the table. |
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These numbers they are singing out with personification are actual physical geographic positions |
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[addresses] laid out on the table. The crew is telling one another exactly who [what player] put how |
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much money on the table and where the bet should be made. Watching a number of sessions over |
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time has indicated to me that most players take this chatter with little concern and give no credence |
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to its meaning. |
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Should your mail man give your pay check or mail to the wrong address instead of your place of |
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residence, most of us would get pretty upset. Gotta tell ya, "CRAPS TABLE ADDRESSES" are no |
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different. If your table position is the "STICKS" 3rd left hand, you don’t want him to put up your bets |
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on some guy's address [position] standing 2 players to your left and so on. Knowing where your bets |
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are at all times is of the utmost importance. Knowledge of your exact position at the table allows |
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you at a glance to determine at any time to press, digress, or pull you bets down. Doesn't hurt the |
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crews feelings if you can better communicate with them. Quoting your exact address to a table |
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worker can also be helpful in resolving any wager or pay out issues. |
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Table has been identified as having a North and South end to assist in determining table workers L/H |
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and R/H. There are 16 positions shown. The arrowhead/dotted lines define a straight away toss of |
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the dice. The idea is that if you toss the dice on an angle or run them around the corner [hook], the |
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probability is that the dice will change by one or more axis. By tossing straight away, minimizes |
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the tumble, hopefully will maintain the pre-set axis. |
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fig 2

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CONSISTENCY |
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3. |
We’ve looked at COMPREHENSION, COMFORT, now a little about CONSISTENCY. Once the |
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above scenarios have been complied with, we must endeavor to persevere in our smarter |
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approach of how to play craps. Not unlike the "3 RS" , we might say we need to maintain just |
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as well the "3 C'S". A smarter, effective Methodism over and over again before long becomes |
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natural, perhaps even habit. Good quality habits typically yield positive results. |
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AXIS MADE SIMPLE |
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4. |
Questions consistently crop up wondering how to identify die axis and how the physical |
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arrangement of the dice might influence the intended set. Obviously there are 3 axis, X, Y, Z. |
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Therefore you should be able to arrange the dice AXIS in 3 different ways. |
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1. dice side by side |
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2. dice stacked one on top of the other |
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3. dice one in front of the other |
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Using the popular "Flying V" set, side by side, 3/2...3/6, LH 3 up and 2 looking at you, RH 3 up and |
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6 looking at you. Notice the horizontal axle is 1/6...2/5. |
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Set RH die on top of LH die. No axle change, still horizontal. [1/6 and 2/5] |
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Set RH die in front or back of LH die. No axle change, still horizontal. [1/6 and 2/5] |
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In dice setting, choosing the proper "AXLE" for you intent, regardless of set, is probably the most |
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important aspect of setting. A good example of loss of axis at roll out come might be this: |
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[Flying V set] |
Out Come #1 |
Out Come #2 |
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3/2...3/6 |
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3/2..3/2 |
OR......... |
3/6..3/6 |
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Regardless of either out come, there is no way that the 2 different horizontal axles that have |
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cropped up can be in the "V" set. Set a pair of dice in front of you. Should the RH die rotate at rest |
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1/4 turn CCW, horizontal axle has changed to 1/6...1/6. Should LH die rotate at rest 1/4 turn CW, |
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horizontal axis becomes 2/5...2/5. Point of interest......see how the 1/6...1/6 [Z-axis] has |
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cropped up [front to facing]. Notice how the 1/6...1/6 numbers pair have swapped positions. Bad |
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news for during point endeavor. In either situation, 4 sevens are in those arrays. Most players rely |
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only on top dice number pairs for out come results. Facing pair numbers can be just as important as |
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indicators! Read the dice, they will tell a story. |
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Three different axles have been discussed showing dice in side by side orientation. This appears to |
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be the most popular method of set study as well as grip. What about the one in front of the other |
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and the stack one on top of the other? |
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An anomaly of hammering or bucking occurs with both these dice orientations. A simple cure for |
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this is at hand. One die in front of the other, simply squirm dice between thumb and grip |
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grasping fingers, voila, a narrow gap appears. You may also offset dice as opposed to being with |
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|
flushed faces and accomplish a similar result. As dice strike the table, this simple fix seems to give |
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|
just enough clearance between dice to solve the problem. |
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|
Similarly with the one on top of the other, a gap is not used, but by slightly offsetting the top die |
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|
from the bottom die does the trick. Depending on your intent, the offset can be either forward or |
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|
backwards depending on whether you want lead or lag on top die when it strikes the table. These |
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|
few adjustments may require a little getting used to, but as in all grips, practice, practice, practice. |
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|
How many different grips are there. Well lets see, we could apply the same math extrapolations |
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|
used to determine permutations of the dice [arrangements]. You have 4 fingers and a thumb, LH or |
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|
RH. It takes at least 2 appendages minimum to form a grip... I think I better leave this one alone! |
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|
In my opinion, the absolute grip is the one that you personally are comfortable with that gives you |
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|
optimum production. Grips, not unlike strategies, dice sets, potato chips, you can't have just one. |
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|
Understand no matter which dice configuration you chose, each die has its own independent axle! |
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|
Side by side, front to back or one on top of the other, LH and RH horizontal axles still prevail. The |
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|
axle you chose determines the permutations [arrangement of number pairs] that are available. It |
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|
takes 2 die to make up a number pair. Always, one die is held in limbo and the adjacent die top |
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|
and looking at you faces makes up an incremental part of a permutation. Knowing this, you not |
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|
only know the set prior to the throw, you also know as a result of charts coming later, the |
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|
probability of out come should both die maintain axle when they come to rest. There is no fixed or |
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|
imaginary physical axle running through both die while they are at rest or in motion. They are |
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|
independent. |
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|
DICE AXIS X, Y, Z COORDINATES |
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PAIR NUMBERS AS THEY RELATE TO AXIS
|
What do number pairs [opposites] have to do with dice? Again, very simple. Chose any X,Y,Z |
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coordinate and a pair number. Normally only 2 dimensions are visible without rotation. Those |
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numbers on top and looking at you. If top number is [x-axis] 5 and 2, then bottom number is 2 and |
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5. If number looking at you is [z-axis] 6 and 1 , then opposite front number is 1 and 6. This holds |
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true for any pair of numbers. Check out these dice number pairs, [ 2 and 12 ], [ 3 and 11 ], |
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[ 4 and 10 ], [ 5 and 9 ], [ 6 and 8 ], [7's will be 1/6...6/1, 2/5...5/2, 3/4...4/3]. Use dice knowledge to |
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assist in guiding your decisions. |
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RESOLVING DICE MYSTERIES |
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5. |
Many look on dice as just two cubic objects necessary to play the game of craps. These hexagon |
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|
shaped devices with numbers engraved in their faces harbor many overlooked traits. Curiosity if |
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|
not necessity has led me on a search to unravel these mysteries. I for one am not content with just |
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|
a random toss and accepting whatever comes up. Surely there must be a better way. |
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|
The overwhelming possibility of confusing combinations suggests the easiest way to pursue this |
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|
problem is to incorporate a little math. After all, aren't we dealing with multi-sided objects? |
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|
SPECULATED EXAMPLE: |
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1. There are 36 Combinations of dice. |
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2. Each permutation contains 16 number arrangements. [DICE SETS, PAIRS] |
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3. There are 24 permutations possible per single episode of dice sets. |
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4. There are 552 Die Permutations. ((36 * 16)-24) = 552 |
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5. There are 184 TRASH [craps,yo's,7's] Permutations [note: 1/3 of total permutations] |
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6. There are 368 Number permutations. [note: 2/3 of total permutations] |
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7. There is one episode that cannot recur. [ -8 on trash and - 16 on numbers ] |
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Example: on a single die, you cannot acquire 3/3, 4/4, 6/1, 6/6 etc. |
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Note: 1/3rd...2/3rd's obvious presence |
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Extrapolated Equation: |
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D1 = DIE 1 SET (e.g. 2/1) |
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D2 = DIE 2 SIDES (e.g. 1-6) |
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P = Permutations |
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X = Each axis (i. e. 3 per die) |
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((D1 + D2 ) * X)y2 - 24 = Permutations.....1st set of parentheses defines both dice. |
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2nd set of parentheses defines 3 axis of permutations. |
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((2+ 6) * 3)y2 - 24 = 552 |
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Note: In the array of a single permutation [1 dice set], that single set can be rearranged 32 different |
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ways. |
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TIER 1 [trash] has about 6 different ways that can happen [true 5.75]. Ref. formula above[5.75*32=184] |
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|
TIER 2 [numbers] have about 12 ways [true11.5]. Ref. formula above [11.5*32=368] |
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|
Both TIER1 & TIER2 [The true partial ratio's are related to an episode that can't recur on a single die]. |
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|
A foundation is now in place whereby an in-depth study of the many dice attributes can be found. |
||||||||||
|
SIMPLE BREAKDOWN OF DICE AXLES |
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|
The more we know about the tools we're using, chances are the job will be completed more |
||||||||||
|
satisfactorily and expediently. Cube knowledge is no different. The more we know about dice |
||||||||||
|
properties, the quicker we can set the dice and have prior knowledge of potential out come. |
||||||||||
|
For that matter, cube knowledge can help us in making set choices for optimum performance and |
||||||||||
|
enhance shooter intent. |
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|
This exercise is based around simple math showing how preferred number distributions sums can |
||||||||||
|
be determined as well as trash [craps, yo, 7's] without doing a complete set breakdown. Examples |
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|
will be given along the way to show how the constants were derived as well as permutations. A |
||||||||||
|
complete summary will be given later to show all possible axles and how they might be applied. |
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|
Although a prompt sheet with axles present gives you number distributions, it does not show |
||||||||||
|
summary count of numbers VS. trash. Whereas breakdown logic tables gives it all along with |
||||||||||
|
optional bet potentials, just takes a little time to assemble. This quick reference material will tell |
||||||||||
|
tell you just exactly which axle of 7's orientation to start with based on your intent. Will you be |
||||||||||
|
looking at axles for come out or during point? These shortcuts may very well help. |
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|
Definitions: |
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Permutation.....A change or a different combination of any number of quantities. |
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Constant...........A quantity or factor that does not vary throughout a discussion. |
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Combinations......Any 2 die set configurations making up a number pair. The maximum |
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|
number of combinations you can have in a permutation is 16. |
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|
Perhaps an easy way to see the difference between dice permutaions and combinations might be |
||||||||||
|
having a shelf with a fixed number of objects on it [Combinations]. The shelf will only allow these |
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|
fixed number of objects, however, there are a great deal more ways of arranging these objects |
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|
on the shelf than there are actual objects [Permutations]. |
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|
Simplified shortcut version: |
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Permutation: |
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P = one permutation |
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Tp = total permutations |
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R = 24 episodes that cannot recur |
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F = 1st .666, 2/3rd's of total axis |
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S = 2nd .666, 2/3rd's of total axles |
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SP = 16 total sets/permutation |
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|
((((Tp + R)*F)*S)/SP = P |
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|
((((552+24)*.666)*.666)/16) = 16 |
Sets possible, 1 Permutation |
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|
Extrapolated equation was utilized to determine total number of possible permutations. |
||||||||||
|
The shortcut formula tells you that in one dice set, there are 16 possible sets within one dice set. |
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|
There are 16 possible sets within that single permutation |
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|
AXLE PERMUTATION: |
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|
552/6 = 92 PERMUTATIONS PER AXLE. |
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|
For each and every set you come up with, a simple act of rotating one die in any direction can |
||||||||||
|
create another permutation of 16 sets. Literally another way to arrange a fixed number of objects |
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|
in a different manner. |
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|
CONSTANTS: |
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|
We know from study of set breakdown logic tables that each axle has a different weight of numbers |
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|
and how they are distributed. Taking summary data from each of these tables allows us to extablish |
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|
a constant that will always be the same for that given axle. There will be 4 constants for this |
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|
exercise for ever and ever. They deal only with the sum of numbers and trash [craps, yo, 7's] |
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|
peculiar to their respective 7's axle orientation. |
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|
4/16 = .25 |
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6/16 =.375 |
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10/16 =.625 |
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|
12/16 =.75 |
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Constants arrived at by simple division of weight count by 16 sets per permutation. |
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|
Come Out Roll Use |
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Number |
Trash |
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Number/Trash |
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Summary |
Summary |
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Sum...6/10.....Axle.....4/3...4/3 |
16 * .375 |
= 6 |
16 * .625 |
= 10 |
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Sum...10/6.....Axle.....5/2...5/2 |
16 * .625 |
= 10 |
16 * .375 |
= 6 |
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During Point Roll Use |
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Number/Trash |
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Sum...12/4.....Axle.....2/5...1/6 |
16 * .75 |
= 12 |
16 * .25 |
= 4 |
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Sum...12/4.....Axle.....3/4...1/6 |
16 * .75 |
= 12 |
16 * .25 |
= 4 |
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Come Out or Point |
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Number/Trash |
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|
Sum...12/4.....Axle.....1/6...1/6 |
16 * .75 |
= 12 |
16 * .25 |
= 4 |
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|
Sum...10/6.....Axle.....2/5...4/3 |
16 * .625 |
= 10 |
16 * .375 |
= 6 |
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|
Our foundation of dice study now has two ways it can be approached to determine a procedure. |
||||||||||
|
Take care that you don't live just by this quick observation. This exercise simply gives us a place to |
||||||||||
|
start with a little insight. There is other data one must consider before choosing a set in an array for |
||||||||||
|
your intended use. Crunch dem numbers and check out logic tables that follow. |
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|
LOGIC TABLE INSTRUCTIONS AND USE |
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|
6. |
Knowledge of dice sets is extremely important. It gives a player insight knowing before hand |
|||||||||
|
what to anticipate at roll out come and can be beneficial in deciding what bets to use. |
||||||||||
|
Armed with a pair of dice, pad, pencil, any dice set can be broken down in 2 minutes or less. An |
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|
optimum during point set will be used for this example. See point logic table 4/1.....3/5 and step by |
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|
step directions. |
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|
ALL 4 FACES IN PLANE |
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|
1.....Place dice in front of you: |
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|
LH Die 4 up and 1 facing you |
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|
RH Die 3 up and 5 facing you |
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|
Don't let 4/3 read across top die faces spook you. Intent is to show all the 7'S, 2/5 left die and 6/1 |
||||||||||
|
right die on horizontal axle while 4/3 left die and 3/4 right die appear top/bottom. Axis orientation |
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|
of 7'S now is obvious. |
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|
Die face number recording may be started either top or facing you. This illustration uses numbers |
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|
facing you to remain consistent with existing tables. |
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|
2.....L/DIE.....R/DIE |
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|
......... 1............5.....Record these numbers then turn both dice 1/4 turn forward |
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|
......... 3............4.....Record these numbers then turn both dice 1/4 turn forward |
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|
......... 6............2.....Record these numbers then turn both dice 1/4 turn forward |
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|
......... 4............3.....Record these numbers. All 4 faces of dice are documented. |
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|
You instantly can see the possibility of a hard 6/8 exists as well as the other two 6/8 possibilities |
||||||||||
|
[1/5, 4/2.....3/5, 6/2]. All other numbers possible aslo can be seen including 7'S, craps, yo. |
||||||||||
|
NUMBER [ #] WEIGHT TABLE |
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|
To build this table, use the above face table numbers as described. |
||||||||||
|
Hold L/H 1 in limbo and add each of the R/H die numbers and list in weight table. |
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|
Go to L/H 3 and again add each of the R/H numbers and list in weight table. |
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|
Continue this procedure until all L/H numbers individually have been summed with |
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|
all R/H numbers and recorded. Illustration below gives results. I like to off set column |
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|
numbers by groups of 4 so each step can be seen. |
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|
Next we use work sheet to build # Weight Table as shown. Simply count each number |
||||||||||
|
in work sheet and record in adjacent table by weight [frequency] 2 through 12. Also, by |
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|
using "All Four Faces In Plane" table, you can build table for possible bet placements. |
||||||||||
|
[Place, Lay/Cntr. Brd., Hardway, Hi-Lo]. |
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|
WORK SHEET |
POINT |
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|
[ A ] |
All Four |
[ A ] |
[ A ] |
[ A ] |
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|
6 |
4/1.....3/5 |
Faces in |
Place |
Lay/Cntr. |
Hard Way |
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5 |
# Weight |
Plane |
Bets |
Brd. Bet |
Hi-Lo |
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3 |
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4 |
[2-0] |
1...........5 |
n |
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8 |
[3-1] |
3...........4 |
y |
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7 |
[4-1] |
6...........2 |
n |
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5 |
[5-2] |
4...........3 |
y |
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6 |
[6-3] |
y plus |
y |
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11 |
[7-2] |
n |
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10 |
[8-3] |
y plus |
y |
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8 |
[9-2] |
y |
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9 |
[10-1] |
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9 |
[11-1] |
y |
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8 |
[12-0] |
n |
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|
6 |
Sum:across #'s=12 |
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|
7 |
Sum:craps,yo,7's=4 |
|||||||||
|
Now, look at # Weight Table. To build Sum:Across/Sum:Craps, Yo, 7'S, simply count what you see |
||||||||||
|
and voila, you have built a logic table for this set. You could even show horizontal 7'S axle in |
||||||||||
|
tables. This one would be 2/5...6/1 left to right die. |
||||||||||
|
To prove your work, should you have any doubts, simply grab the dice and follow your work sheet. |
||||||||||
|
Example, 1st number recorded was 6. With dice in set as 4/1.....3/5, the face shows 6. Hold left die |
||||||||||
|
in limbo and rotate R/H die 1/4 turn forward, voila, you see 5, the 2nd number you recorded. |
||||||||||
|
Continue this procedure until you have seen all numbers recorded. Don't forget, for 2nd off set |
||||||||||
|
group of 4 numbers, you have to rotate L/H die 1/4 turn forward, hold in limbo and so on. |
||||||||||
|
Through this exercise and logic tables, perhaps you can see the importance of dice setting, 7'S |
||||||||||
|
orientation and pre-knowledge of anticipated out come. Results tell you the need for control and |
||||||||||
|
axis maintenance. Practice, Practice, Practice. |
||||||||||
|
SETTING INFLUENCE AND ODDS |
||||||||||
|
7. |
Random shooters and non-setters either disbelieve or don't know the real potential advantage of |
|||||||||
|
dice setting. By changing attitudes and making an honest sincere effort to acquire expertise in this |
||||||||||
|
anomaly, one can become far more influential over their game out come. |
||||||||||
|
For openers, compare the tables: |
||||||||||
|
ODDS OF ROLLING THE NUMBERS |
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|||||||||
|
[All 3 Axis Considered and 36 Combinations] |
||||||||||
|
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|
||||||
|
Dice Com- |
Chance |
Express In |
Express |
|
||||||
|
binations |
of Roll |
Percent |
In Odds |
|
||||||
|
2 or 12 |
1 in 36 |
2.78% |
35 to 1 |
|
||||||
|
3 or 11 |
2 in 36 |
5.56% |
17 to 1 |
|
||||||
|
4 or 10 |
3 in 36 |
8.33% |
11 to 1 |
|
||||||
|
5 or 9 |
4 in 36 |
11.11% |
8 to 1 |
|
||||||
|
6 or 8 |
5 in 36 |
13.89% |
6.2 to 1 |
|
||||||
|
7 |
6 in 36 |
16.67% |
5 to 1 |
|
||||||
|
ODDS OF ROLLING THE NUMBERS |
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|||||||||
|
[Single Axis Considered and 16 Combinations] |
||||||||||
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|
||||||
|
Dice Com- |
Chance |
Express In |
Express |
|
||||||
|
binations |
of Roll |
Percent |
In Odds |
|
||||||
|
2 or 12 |
1 in 16 |
6.25% |
15 to 1 |
|
||||||
|
3 or 11 |
2 in 16 |
12.50% |
7 to 1 |
|
||||||
|
4 or 10 |
1 in 16 |
6.25% |
6.7 to 1 |
|
||||||
|
5 or 9 |
0 in 16 |
0.00% |
0 |
|
||||||
|
6 or 8 |
2 in 16 |
12.50% |
7 to 1 |
|
||||||
|
7 |
4 in 16 |
25.00% |
5 to 1 |
|
||||||
|
Example Count Weight table for these observations: |
||||||||||
|
L/H Die 6 up...5 looking at you |
||||||||||
|
R/h Die 6 up... 5 looking at you |
||||||||||
|
[ Craps, yo, 7'S ] |
[ 4 through 10 ] |
|||||||||
|
Number |
Quantity |
Number |
Quantity |
|||||||
|
2 |
1 |
4 |
1 |
Trash |
Sum of |
|||||
|
12 |
1 |
5 |
0 |
Sum of |
Possible |
|||||
|
3 |
2 |
6 |
2 |
Craps, |
Numbers |
|||||
|
11 |
2 |
8 |
2 |
Yo, & 7’s |
Shown |
|||||
|
7 |
4 |
9 |
0 |
|||||||
|
|
|
10 |
1 |
10 |
6 |
|||||
|
Whether you use a single or triple axis table, the entire premise is based on probability of outcome. |
||||||||||
|
The major distinction of favorability comes from far less exposure when using a single axis method |
||||||||||
|
and influenced by a rhythm shooter. |
||||||||||
|
We were dealing with 11 probable numbers 2 through 12. With the absence of the 5 and 9, now |
||||||||||
|
only 9 probable numbers supposedly exist. Doing the Math, that further improves our exposure |
||||||||||
|
status by a whopping 18.18 percent. |
||||||||||
|
Thanks to our lower exposure posture benefit, more come out roll possibilities are surfacing |
||||||||||
|
relevant to the given set and an influenced single axis. Keep in mind, as a result of inversions, |
||||||||||
|
the 6/5...6/5 set can be arranged 32 ways without altering Counts Weights or set array. |
||||||||||
|
7'S ORIENTATION AND 6 AXLES |
||||||||||
|
Logic tells us there are 6 different ways to arrange a 7 axle. However, there is more to it than just |
||||||||||
|
simply aligning 2 die with adjacent faces indicating a sum of 7. Number frequency or weight |
||||||||||
|
distribution of high or low count is considerably different depending on what 7's axle orientation |
||||||||||
|
you use as well as what your intent is regarding out come. Logic tables that follow will give |
||||||||||
|
definition to: |
||||||||||
|
1.....number weight count 2 through 12 |
||||||||||
|
2.....offers priority axle sets for shooter intent |
||||||||||
|
3.....indicates Hardway number presence, potential Lay bets, Hi/Lo |
||||||||||
|
4.....indicates total number of 7's present in throwing plane |
||||||||||
|
5.....indicates predominance of during point numbers |
||||||||||
|
6.....indicates predominance of come out roll numbers [craps's, yo, 7's] |
||||||||||
|
TAKE SPECIAL NOTICE OF THIS VERY IMPORTANT PARAGRAPH! |
||||||||||
|
7's axle orientation logic tables are presented in order of priority dependent on shooter intent. The |
||||||||||
|
adjacent bet potential tables offer insight to numbers or trash a player might want to consider based |
||||||||||
|
on a selected axle. Once an axle has been selected, no matter how you rotate either the L/H or R/H |
||||||||||
|
die about their respective axis, the "LOGIC TABLES" remain the same regardless. Looking back on |
||||||||||
|
the shortcut formula, within any given axle, there are 92 permutations. Each permutation has 16 |
||||||||||
|
different ways it might be arranged. The huge number of dice set pairs that can be derived from this |
||||||||||
|
knowledge is overwhelming. Your favorites set/sets are contained therein. Choose sets that are |
||||||||||
|
most productive for your style of throw and comfort. |
||||||||||
|
COME OUT ROLL |
COME OUT ROLL |
|||||||||
|
L/RH AXLE |
L/RH AXLE |
|||||||||
|
4/3.....4/3 |
5/2.....5/2 |
|||||||||
|
[ A ] |
[ B ] |
[ A ] |
[ B ] |
[ A ] |
[ B ] |
[ A/B ] |
||||
|
PRIMARY SET |
SECONDARY SET |
Center |
Center |
Lay |
Lay |
Hard Way |
||||
|
6/5.....6/5 |
6/3.....6/3 |
Board |
Board |
Bet |
Bet |
Hi-Lo |
||||
|
[2-1] |
All Four |
[2-1] |
All Four |
y/y |
||||||
|
[3-2] |
Faces in |
[3-0] |
Faces in |
y |
n |
|||||
|
[4-1] |
Plane |
[4-2] |
Plane |
y |
n |
y/n |
||||
|
[5-0] |
5...........5 |
[5-2] |
3...........3 |
y plus |
n |
|||||
|
[6-2] |
1...........1 |
[6-1] |
1...........1 |
n |
y |
n/y |
||||
|
[7-4] |
2...........2 |
[7-4] |
4...........4 |
y |
y |
|||||
|
[8-2] |
6...........6 |
[8-1] |
6...........6 |
n |
y |
n/y |
||||
|
[9-0] |
[9-2] |
y plus |
n |
|||||||
|
[10-1] |
Note Hard |
[10-2] |
Note Hard |
y |
n |
y/n |
||||
|
[11-2] |
4/10, Hi, |
[11-0] |
6/8, Hi, |
y |
n |
|||||
|
[12-1] |
Lo. |
[12-1] |
Lo. |
y/y |
||||||
|
Sum:across #'s=6 |
Sum:across #'s=10 |
|||||||||
|
Sum:craps,yo,7's=10 |
Sum:craps,yo,7's=6 |
|||||||||
|
The two column summary cells show a complete inversion of numbers [#'s] VS. craps, yo, 7's. |
||||||||||
|
Note that the Hard 4/10 in 1st column is traded off for the Hard 6/8, while both maintain the 2/12. |
||||||||||
|
POINT ROLL |
POINT ROLL |
|||||||||
|
L/RH AXLE |
L/RH AXLE |
|||||||||
|
2/5.....1/6 |
3/4.....1/6 |
|||||||||
|
[ A ] |
[ B ] |
[ A ] |
[ B ] |
[ A ] |
[ B ] |
[ A/B ] |
||||
|
PRIMARY SET |
SECONDARY SET |
Place |
Place |
Lay/Cntr. |
Lay/Cntr. |
Hard Way |
||||
|
3/6.....3/2 |
5/6.....5/3 |
Bets |
Bets |
Brd. Bet |
Brd. Bet |
Hi-Lo |
||||
|
[2-0] |
All Four |
[2-0] |
All Four |
n/n |
||||||
|
[3-1] |
Faces in |
[3-1] |
Faces in |
y |
y |
|||||
|
[4-1] |
Plane |
[4-2] |
Plane |
n |
n |
n/y |
||||
|
[5-2] |
6...........2 |
[5-2] |
6...........3 |
y |
y |
|||||
|
[6-3] |
4...........4 |
[6-2] |
2...........2 |
y plus |
y |
y/n |
||||
|
[7-2] |
1...........5 |
[7-2] |
1...........4 |
n |
n |
|||||
|
[8-3] |
3...........3 |
[8-2] |
5...........5 |
y plus |
y |
y/n |
||||
|
[9-2] |
[9-2] |
y |
y |
|||||||
|
[10-1] |
Note Hard |
[10-2] |
Note Hard |
n |
n |
y/y |
||||
|
[11-1] |
6/8. |
[11-1] |
4/10. |
y |
y |
|||||
|
[12-0] |
[12-0] |
n/n |
||||||||
|
Sum:across #'s=12 |
Sum:across #'s=12 |
|||||||||
|
Sum:craps,yo,7's=4 |
Sum:craps,yo,7's=4 |
|||||||||
|
Note these two columns carry identical summary weights. The differences being in the trade off of |
||||||||||
|
Hard way 6/8 to 4/10, 3 each 6/8's to 2 each 6/8's, and 1 each 4/10 to 2 each 4/10's. These two 7's |
||||||||||
|
horizontal axle orientations provide the optimum sets for during point rolls. |
||||||||||
|
POINT/COME OUT ROLL |
POINT ROLL |
|||||||||
|
L/RH AXLE |
L/RH AXLE |
|||||||||
|
1/6.....1/6 |
2/5.....4/3 |
|||||||||
|
[ A ] |
[ B ] |
[ A ] |
[ B ] |
[ A ] |
[ B ] |
[ A/B ] |
||||
|
SECONDARY SET |
SECONDARY SET |
Place |
Place |
Lay/Cntr. |
Lay/Cntr. |
Hard Way |
||||
|
5/3.....5/3 |
6/4.....6/5 |
Bets |
Bets |
Brd. Bet |
Brd. Bet |
Hi-Lo |
||||
|
[2-0] |
All Four |
[2-1] |
All Four |
n/y |
||||||
|
[3-0] |
Faces in |
[3-1] |
Faces in |
n |
y |
|||||
|
[4-1] |
Plane |
[4-1] |
Plane |
n |
n |
y/n |
||||
|
[5-2] |
3...........3 |
[5-2] |
4...........5 |
y |
y |
|||||
|
[6-3] |
2...........2 |
[6-2] |
1...........1 |
y plus |
y |
y/n |
||||
|
[7-4] |
4...........4 |
[7-2] |
3...........2 |
y |
n |
|||||
|
[8-3] |
5...........5 |
[8-2] |
6...........6 |
y plus |
y |
y/n |
||||
|
[9-2] |
[9-2] |
y |
y |
|||||||
|
[10-1] |
Note Hard |
[10-1] |
Note |
n |
n |
y/n |
||||
|
[11-0] |
6/8 & 4/10. |
[11-1] |
Hi/Lo |
n |
y |
|||||
|
[12-0] |
[12-1] |
n/y |
||||||||
|
Sum:across #'s=12 |
Sum:across #'s=10 |
|||||||||
|
Sum:craps,yo,7's=4 |
Sum:craps,yo,7's=6 |
|||||||||
|
Note that 1st column has disproportionate weights both in 7's count and numbers count. 3 each 6/8's |
||||||||||
|
are present making this set unsuitable for come out rolls, yet is not suitable for during point rolls |
||||||||||
|
because of the high 7's weight count. Not a good axle choice for most situations. |
||||||||||
|
Second column, though showing minimum 7's, has a high count of craps and yo. While being |
||||||||||
|
usable for during point axle choice, roll out come possibly may be strewn with trash where |
||||||||||
|
numbers would be more desirable. |
||||||||||
|
Review of 6 possible 7's axle orientations provides us with 2 each regarding come out and during |
||||||||||
|
point rolls. The latter 2 logic tables displayed show the less desirable axles. We need to keep in |
||||||||||
|
mind, going back to DICE FORMULA, that there are 184 possible sets for trash [craps, yo, 7's] and |
||||||||||
|
and 368 sets for numbers. For any set you choose in any given axle shown, there will always be 16 |
||||||||||
|
permutations for that set [pairs/arrangements]. |
||||||||||
|
SETTING INFLUENCE PERSONIFIED |
||||||||||
|
8. |
Beginning topic was taken from a prior article titled "LESS IS MORE". Content was utilized to |
|||||||||
|
lead into "EVENT OCCURRENCES". These gremlins crop up at the most inopportune times. The |
||||||||||
|
shooter knows they had a good toss, the table trends had been good, player demeanor was |
||||||||||
|
extremely positive, however the dice kept coming up with numbers other than the bets posted. It is |
||||||||||
|
said that a given number can not be predicted. Okay, but beginning tables say we can limit our |
||||||||||
|
exposure to the total probability of number out come by setting the dice in a single axis |
||||||||||
|
configuration. |
||||||||||
|
For this, we setters understand the premise of 7's orientation. Next step is to determine the set/sets |
||||||||||
|
that work best for an individual in a given set array. The Flying "V" and the crossed 6's appear to |
||||||||||
|
carry the greatest popularity. Question is "what set in which of these array's is the best? |
||||||||||
|
Using two of my favored sets, 4/1.....5/3 or 5/4 and 4/1.....5/1, the former set is of the Flying "V" array |
||||||||||
|
and because of it's 3 each 6/8's probability, I considered this to be one of the optimum sets in that |
||||||||||
|
array. The latter 4/1.....5/1, is used as an alternate, however it only has 2 each 6/8's probability and |
||||||||||
|
a plethora of trash [craps, yo, 7's]. Both sets exhibit two possible 7's. |
||||||||||
|
These sets, being excellent performers for my personal style of toss have failed me regardless |
||||||||||
|
of length of stay at tables or time of day. It became obvious to me something had to be done such |
||||||||||
|
as finding the optimum of optimum sets. More research and many hours of deduction has |
||||||||||
|
brought me to this. Looking at event occurrences, in this case roll out come, or short shoots, I |
||||||||||
|
noticed outside numbers of lesser count weight, trash or even out-of-axis numbers showing up. |
||||||||||
|
Conclussion, I apparently was not maintaining "ABSOLUTE FOCUS AND DELIVERY". |
||||||||||
|
Other notable indicators showing up such as new dice, bouncy/dead table, sticky fingers and dice. |
||||||||||
|
Now if configuring dice sets by saying for the "V" set would be left die 4 up and 1 looking at you |
||||||||||
|
and right die 5 up and 3 looking at you, why couldn't you look at roll out come in the same manner? |
||||||||||
|
Voila, sure enough, found that what I saw at other end of table was pointing out to me the flaw |
||||||||||
|
possibly in what ever the reasons were for faulty out come. |
||||||||||
|
Since absolute maintenance of axis is not probable, I decided to look for the best set/sets ever |
||||||||||
|
that would allow me to see more easily indicators when the dice came to rest. Here's what I come |
||||||||||
|
up with. |
||||||||||
|
FLYING "V" , HARD 6/8 SET ARRAY |
||||||||||
|
[I call it the 9's set] |
||||||||||
|
6/3.....3/2. No matter where you look, the number sum of both dice for each of their respective |
||||||||||
|
faces show nothing but 5/9's and 6/8's. If toss out come shows anything other than inside , |
||||||||||
|
numbers, that has the earmarks of an iminent 7-out. Adjustmets to delivery, grip or whatever |
||||||||||
|
needs looking at. |
||||||||||
|
5/3.....4/6. Same scenario as 6/3...3/2. This set I have actually done acid tests on at live Casino |
||||||||||
|
sessions. Obviously being favored at this point because of its high performance and obvious end |
||||||||||
|
roll indicatiors both looking up and at you. |
||||||||||
|
HARD 4/10 SET ARRAY |
||||||||||
|
5/6.....3/2 or 4/2. This set has similar properties to the above. The exception being that there is |
||||||||||
|
a trade-off of weight count distribution. Tables below will indicate this. This set does offer an |
||||||||||
|
alternative to the above. 6/8's everywhere you look except horizontal axle has a 4/10. |
||||||||||
|
Roll control is such a demanding thing that table acclimation is an absolute requirement. For this |
||||||||||
|
reason, preferred environment should always be an empty or low traffic table so you have access |
||||||||||
|
to the dice more frequently. Once an hour or so leaves you with tremendous uncertainties. As you |
||||||||||
|
become worn down from long waits for a turn at the dice, your focus and shooting ability begins |
||||||||||
|
to slip. |
||||||||||
|
SET ARRAY LOGIC TABLES |
||||||||||
|
5/9'S SETS FROM HARD 6/8'S ARRAY |
||||||||||
|
POINT |
POINT |
|||||||||
|
[ A ] |
All Four |
[ B ] |
All Four |
[ A ] |
[ B ] |
[ A ] |
[ B ] |
[ A/B ] |
||
|
6/3....3/2 |
Faces in |
5/3....4/6 |
Faces in |
Place |
Place |
Lay/Cntr. |
Lay/Cntr. |
Hard Way |
||
|
# Weight |
Plane |
# Weight |
Plane |
Bets |
Bets |
Brd. Bet |
Brd. Bet |
Hi-Lo |
||
|
[2-0] |
3...........2 |
[2-0] |
3...........6 |
n/n |
||||||
|
[3-1] |
1...........4 |
[3-1] |
2...........3 |
y |
y |
|||||
|
[4-1] |
4...........5 |
[4-1] |
4...........1 |
n |
n |
n/n |
||||
|
[5-2] |
6...........3 |
[5-2] |
5...........4 |
y |
y |
|||||
|
[6-3] |
[6-3] |
y plus |
y plus |
y/y |
||||||
|
[7-2] |
[7-2] |
n |
n |
|||||||
|
[8-3] |
[8-3] |
y plus |
y plus |
y/n |
||||||
|
[9-2] |
See Hard |
[9-2] |
See Hard |
y |
y |
|||||
|
[10-1] |
6 and 8 |
[10-1] |
6 and 8 |
n |
n |
n/n |
||||
|
[11-1] |
[11-1] |
y |
y |
|||||||
|
[12-0] |
[12-0] |
n/n |
||||||||
|
Sum:across #'s=12 |
Sum:across #'s=12 |
|||||||||
|
Sum:craps,yo,7's=4 |
Sum:craps,yo,7's=4 |
|||||||||
|
HARD 4/10 SET |
CROSSED 6'S SET |
|||||||||
|
ARRAY |
ARRAY |
|||||||||
|
POINT |
POINT |
|||||||||
|
[ C ] |
All Four |
[ D ] |
All Four |
[ C ] |
[ D ] |
[ C ] |
[ D ] |
[ C/D ] |
||
|
5/6....3/2 |
Faces in |
4/1....5/1 |
Faces in |
Place |
Place |
Lay/Cntr. |
Lay/Cntr. |
Hard Way |
||
|
# Weight |
Plane |
# Weight |
Plane |
Bets |
Bets |
Brd. Bet |
Brd. Bet |
Hi-Lo |
||
|
[2-0] |
6...........2 |
[2-1] |
1...........1 |
n/y |
||||||
|
[3-1] |
2...........4 |
[3-1] |
3...........2 |
y |
y |
|||||
|
[4-2] |
1...........5 |
[4-1] |
6...........6 |
y |
n |
n/y |
||||
|
[5-2] |
5...........3 |
[5-2] |
4...........5 |
y |
y |
|||||
|
[6-2] |
[6-2] |
y |
y |
n/n |
||||||
|
[7-2] |
[7-2] |
n |
n |
|||||||
|
[8-2] |
[8-2] |
y |
y |
n/n |
||||||
|
[9-2] |
See Hard |
[9-2] |
Note |
y |
y |
|||||
|
[10-2] |
4/10 in |
[10-1] |
Hi/Lo |
y |
n |
y/n |
||||
|
[11-1] |
this set |
[11-1] |
y |
y |
||||||
|
[12-0] |
[12-1] |
n/y |
||||||||
|
Sum:across #'s=12 |
Sum:across #'s=10 |
|||||||||
|
Sum:craps,yo,7's=4 |
Sum:craps,yo,7's=6 |
|||||||||
|
The grip I have found that best fits control intent is the 5 finger. |
||||||||||
|
Dice side by side. |
||||||||||
|
Index finger rests on left die face. |
||||||||||
|
Pinkie finger rests on right die face. |
||||||||||
|
2nd and 3rd fingers rests on forward die faces |
||||||||||
|
Thumb rests on rear die faces at joint. |
||||||||||
|
Now the thumb is the key. It literally acts as a steering wheel to either toss with forward tumble, |
||||||||||
|
reverse tumble or a near flat roll. Grip tension needs to be at an absolute minimum as though you |
||||||||||
|
were just on the verge of dropping the dice. Very gentle. Release is where the dice roll off ends of |
||||||||||
|
2nd and 3rd fingers to induce appropriate tumble. The position of the thumb up/down on rear of |
||||||||||
|
dice determines the magnitude of tumble. Dice density and table texture is relevant to the amount |
||||||||||
|
of tumble you experience. Thumb adjustment deals with this quite well. Index/pinkie fingers act as |
||||||||||
|
guides to maintain axis and 2nd/3rd fingers act as a literal launch platform. Any friction brought on |
||||||||||
|
by a tight grip or sticky dice/fingers is bad news. |
||||||||||
|
Best of the best sets is what this theme is all about. Same applies to the best of the best grips. Each |
||||||||||
|
individual because of distinct deliveries must acquire a grip and delivery suitable to their personal |
||||||||||
|
needs to make a dice set work for them. For these sets/grips, my delivery has just enough force to |
||||||||||
|
get to the other end in my target zone near the Big 6/8 or adjacent 10 layout. The trajectory is about |
||||||||||
|
12 inches or so at peak of loft from table surface. Straight away toss seems to give optimum results |
||||||||||
|
and the dead cat bounce. Have a nice mind warp. |
||||||||||
|
ALL SEVENS ORIENTATION |
||||||||||
|
9. |
While at the tables, keeping both eyes on dice out come and ears leaning toward various |
|||||||||
|
chatter around me, noticed a lot of talk about "ALL 7'S SETS". Hmmm, this has potential worth for |
||||||||||
|
logic table examination! |
||||||||||
|
The more I pondered this anomaly, dice axles started popping into my head. Thinking through the |
||||||||||
|
six axles, it occurred to me that you can only have a maximum of 4 sevens possible in any dice set |
||||||||||
|
configuration in the throwing plane. |
||||||||||
|
What happened to the other 2 sevens? There's supposed to be 6 ways to obtain a 7. Time for the |
||||||||||
|
dice. First set that comes to mind is the L/H 5/6 [5 up, 6 looking at you], then R/H 2/1 [2 up, 1 |
||||||||||
|
looking at you]. Rotating the dice 4 times forward does show 4 distinct 7's, however, the 3/4...3/4 |
||||||||||
|
makes a 7 only if you sum L/H outside with R/H outside, along with L/H inside with R/H inside. |
||||||||||
|
Why the big question here? Most dice sums I'm aware of typically are summed by 2 die with |
||||||||||
|
immediate adjacent faces. In order to acquire all 6 sevens probability, dice out come would have |
||||||||||
|
to take into consideration all 6 axis. Again, Hmmm, not commensurate with the objective of |
||||||||||
|
maintaining a preset axis. |
||||||||||
|
So a conclusion is drawn whereby if you maintain axis, you have but 4 sevens available. If you |
||||||||||
|
exacerbate your toss attempting to hit obstructions or create various methods of tumbling, then |
||||||||||
|
maybe, just maybe, you might bring all 6 sevens into play, but with all 3 axis. Six craps/yo |
||||||||||
|
possibilities along with 24 other number combinations also come into play. |
||||||||||
|
Looking at odds tables, it becomes quite apparent. If all 3 die axis are utilized [6 our of 36], the 7'S |
||||||||||
|
can be made 6 ways, with single axis use, the 7'S can be made 4 ways [4 out of 16]. |
||||||||||
|
What else have we got? We have 6 axles, however, study of the LOGIC TABLES tells us that there |
||||||||||
|
are only 3 of the 6 axles where 4 sevens may be possible. More pondering to be done. Again, |
||||||||||
|
LOGIC TABLES to the rescue. See setting influence article for 6 axle references. |
||||||||||
|
The following logic tables were categorized by A, B, C in a priority concept of Craps/Yo/7'S potential. |
||||||||||
|
Before a shooter selects a "SEVENS SET" for out come toss, these tables should be investigated to |
||||||||||
|
determine best possible anticipated results. |
||||||||||
|
EXAMPLE: |
||||||||||
|
TABLE [ A ] |
||||||||||
|
RICH IN TRASH, 2/12 AND 3/11. FOUR 7'S POSSIBLE IN AXIS, NO 5/9'S. A POTENTIAL SHORT FALL |
||||||||||
|
MIGHT BE WITH THE STRONG WEIGHT DISTRIBUTION OF 3 EACH POSSIBLE 6/8'S. FOR THE |
||||||||||
|
HARDWAY PLAYERS, POTENTIAL IS THERE FOR HARD 4/10. SUMMARY OF COUNT WEIGHT |
||||||||||
|
DISTRIBUTION IS VERY STRONG IN FAVOR OF TRASH BEING 10 AS COMPARED TO NUMBERS OF |
||||||||||
|
ONLY 6. |
||||||||||
|
TABLE [ B ] |
||||||||||
|
WE'VE LOST THE POSSIBILITY OF THE3/11, BUT RETAIN THE 4 SEVENS AND THE 2/12. THE COUNT |
||||||||||
|
WEIGHT RATIO OF TRASH TO NUMBERS HAS SLIPPED MORE TO THE NUMBERS SIDE AS TRASH OF |
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6 AND NUMBERS AT 10. THE EXACT OPPOSITE OF TABLE [ A ]. NOTICE THE HARDWAY POTENTIAL |
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HAS MIGRATED FROM THE 4/10 TO THE 6/8. |
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TABLE [ C ] |
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A HUGE TRANSFER OF DISTRIBUTION TAKES PLACE WITH THIS SET. NOTICE ALL HARDWAY |
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NUMBERS ARE PRESENT. THE 4/10 AND 6/8. TRASH CONTENT HAS DROPPED TO ONLY 4 SEVENS. |
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THE 3/11 AND 2/12 POSSIBILITY ARE MISSING. THE COUNT WEIGHT RATIO OF TRASH TO NUMBERS |
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HAS SLIPPED EVEN MORE TO THE NUMBERS SIDE AS TRASH OF 4 AND NUMBERS OF 12. VERY |
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BAD NEWS FOR HORN PLAYERS. |
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SHORTCUTS TO ESTABLISH A DICE SET FROM A QUICK ANALOGY MAY VERY WELL SHORTCUT |
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YOUR ANTICIPATED RESULTS!!! A SIMPLE REVIEW OF THE LOGIC TABLES CAN POSSIBLY |
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CIRCUMVENT POOR RESULTS. WHAT ARE YOUR INTENTIONS AS A SHOOTER? WHAT ARE YOUR |
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STRONG POINTS [SIGNATURE] WITH A GIVEN DICE SET? ARE YOU SEEKING CENTER BOARD |
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BETS, HORN, OR DURING POINT NUMBERS? EVALUATE YOUR INTENTIONS UTILIZING THE LOGIC |
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TABLES FOR A MORE PROFITABLE OUT COME!!! |
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COME OUT ROLL |
COME OUT ROLL |
POINT/COME OUT ROLL??? |
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L/RH AXLE |
L/RH AXLE |
L/RH AXLE |
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4/3.....4/3 |
5/2.....5/2 |
1/6.....1/6 |
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[ A ] |
[ B ] |
[ C ] |
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6/5.....1/2 |
3/1.....4/6 |
5/3.....2/4 |
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[2-1] |
All Four |
[2-1] |
All Four |
[2-0] |
All Four |
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[3-2] |
Faces in |
[3-0] |
Faces in |
[3-0] |
Faces in |
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[4-1] |
Plane |
[4-2] |
Plane |
[4-1] |
Plane |
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[5-0] |
5...........2 |
[5-2] |
1...........6 |
[5-2] |
3...........4 |
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[6-2] |
1...........6 |
[6-1] |
4...........3 |
[6-3] |
2...........5 |
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[7-4] |
2...........5 |
[7-4] |
6...........1 |
[7-4] |
4...........3 |
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[8-2] |
6...........1 |
[8-1] |
3...........4 |
[8-3] |
5...........2 |
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[9-0] |
[9-2] |
[9-2] |
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[10-1] |
Note Hard |
[10-2] |
Note Hard |
[10-1] |
Note Hard |
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[11-2] |
4/10, Hi, |
[11-0] |
6/8, Hi, |
[11-0] |
6/8 & 4/10. |
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[12-1] |
Lo. |
[12-1] |
Lo. |
[12-0] |
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Sum:across #'s=6 |
Sum:across #'s=10 |
Sum:across #'s=12 |
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Sum:craps,yo,7's=10 |
Sum:craps,yo,7's=6 |
Sum:craps,yo,7's=4 |
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More crap table chatter concerning ultimate dice control aspects. A conversation overheard, with |
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dice influence, just set dice to the number you desire. By controlling the dice, you can expect to |
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see that very number crop up at out come. Another argument overheard, using a single axis |
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configuration, only 4 faces are apparent and as a result, only 4 different out comes can be expected. |
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Whoa, as I recall, there are 92 permutations/axle, 552 permutations in all 3 axis with 16 pairs of |
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numbers in each permutation! Sounds to me like these players were living in a perfect world. |
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Well, don't know about anyone else, but my world is far from perfect. It is real and is sometimes |
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influenced by my abilities acquired by long hours of | ||||||||||